The Project process
From very early on we knew the website was going to have an illustrated story path. Which would consist of two parts Daytime and the Darklands. This is because the museum has two tour offerings, one during the day called Daytime. Which is their standard tour. Then there is the Darklands tour, which is strictly over 18's and only operates after dark.
Like the tours this was a project of two parts. The illustrated story path and a more typical booking website. The team has lots of experience working with ticket booking API's but the story path was something new for us. To ensure we didn't get too lost in the folklore. We focused on our processes and the users. This was the best way for us to achieve our goals — creating a useful and beautiful experience.
The illustrated story path doesn't follow the typical mental model of a standard website. So I needed to ensure that we didn't create an experience that was too esoteric to navigate. I wanted the users to feel engaged and interested while exploring the illustrated story path. While also having easy access to the rest of the website. That's why I focused on testing the navigation and CTA's with users. This was done with varying levels of prototypes throughout the design cycle. From paper mockups up to high-fidelity Figma prototypes.
Research
The research was focused towards the story path because it was so different compared to a standard booking website. I looked at pop-up books, platforming games & other story based web experiences for the concept research. The museum was closed and going through refurbishments during the project. So we had to rely on the NLM team for vital qualitative information of their users.
Concept & Wireframes
I used a range of techniques for the concept phase such as empathy mapping, storyboarding, sitemaps and wireframes. The concept of was then validated by presenting, testing, and getting feedback from users.
Design & High Fidelity Prototype
The website design was heavily influenced by the illustrations as. This gave me a clear direction for creating the high fidelity prototypes in Figma. This was a relatively straight forward process due to all the work we did during the concept phase.
Testing
Testing of the concept was done throughout the project. It was vital to validate the concept because the layout and flow of the illustrations was dictated by what was learnt. We needed to get this right as the illustrations were so timely & expensive to produce.