Driving for Everyone

Rally School Ireland opened in 1999, it has grown to become Ireland’s premier motorsport facility. As part of Fáilte Ireland's Digital that Delivers enhance websites program, Rally School Ireland needed a new and improved website experience with a modern and user-centric website. That brings to life the excitement of being at the track and converts lookers to experience bookers.

Client
Rally School Ireland / Failte Ireland
Project Type
UX & UI
Project Year
2022
Services & Processes
User research, personas, SWAT analysis, identify pain points, user journey, ideation, site mapping, wireframe & user testing, high fidelity prototype & user testing, refine designs, developer handover, build evaluation, user feedback & improvements.

The Project & Processes

The the main goal for the project was to improve the conversion rate for RSI. They wanted more bookings with more consistency. Prior to working with Rally School Ireland on their website. They invested in a business consultant that helped them define who their customers are and what they wanted. This research gave us clear idea of who the target audience was. For our internal research, we focused on how to optimise conversions and how we could refine the product. As part of that we needed to understand what the pain points were and how we could make the sales funnel as frictionless as possible.

One clear take away from the client research was that the majority of the bookings for driving experiences came from individuals purchasing an experience for their partner. Predominantly female customers buying an experience for a husband, boyfriend, brother or son. These purchases accounted for 62% of the individual sales. This meant that the website user is predominantly female however they weren't necessarily going to be the end user going on the experience.

While testing on the old RSI site we observed users struggled to choose an experience. They felt that there were too many experiences to choose between and were worried that they'd make the wrong choice. Buying a voucher is always an option but we wanted fix the problem. The choice overload overwhelmed the users. To resolve this issue we worked with the RSI team to group the experiences into tiered categories with a card sorting exercise. Each category is based on a user persona and the users car competency. This tactic allowed us create specific landing pages for each persona. With a maximum of seven experiences to choose from. This step made the decision making process much easier for the users and refined the product offering.

Research

Our research time was spent on refining the product offering as the user research & SWAT analysis had been provided. During testing of the old website, users had 18 different experiences on page to choose between. Which lead to choice overload. We felt this lead to less conversions as user went elsewhere. Now that we had defined the challenge, we went about solving it.

Concept & Wireframes

I started with a sitemap to get the conversation going.
This consisted of a standard online shopping sales funnel. Once this was agreed up I started creating an interactive wireframe to test our concept. The wires included the persona based landing pages. Which the users understood and navigated to as they were tech savvy and have a clear mental modal of online shopping. With the wires arppoved and signed off, we moved onto the design phase.

Design & High Fidelity Prototype

The design phase starts with creating 2-3 homepage concepts to pitch to the client. During the pitch meeting I reference the wires through out as clients can sometimes get a little lost. It can also help avoid scope creep. Then once a direction has been chosen. I'll build out a few core pages for the second round pitch. This usually results in a few changes as the stakeholder has a better grasp of where the project is. I will then update the designs based on feedback with the aim of having a high fidelity prototype to test before developer handover.

Testing

For testing we bring our users back to see how they interact with the new design. During the testing phase we will usually start to receive copy and image changes. Which results in us going back a phase to make minor users tweaks before going to build.

The Outcome

Since the launch the new website has seen several positive outcomes from the project. They have a clearer more concise product. Consistent navigation throughout the site. Which created a more seamless website experience for their visitors. The new content is more engaging than before, and the overall performance of the site has improved. What we’re left with is a digital presence that shows a clear road to driving thrills.

What I'd change

In the initial stages of the project I pitched the idea of a fastest lap of the day block on the website. I saw this as great way to get users to promote the website as they'd share the website with their peers to boast. The idea was shot down but I feel like it's a mistake. Having a built in promotional tool would be a benefit.

What I learnt

I learnt not to be so married to my ideas and to let them go.

Let's Talk

I'm available for new opportunities. Drop me a line if you'd like to talk.

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